Serial Settings: Week 15 ~ Ubiquity
Posted by Runeslinger on March 7, 2011 · Leave a Comment
This, the 15th weekly instalment of this year’s Serial Setting project, adds more to my slowly developing island setting in the South Pacific, intended for use with Hollow Earth Expedition or Daring Tales of Adventure. Ostensibly a corporate holding off the usual shipping lanes, known to savvier career sailors in the region as a possible refuge between Pitcairn and French Polynesia, the Windlet … Continue reading →
Category Casting the Shadows, Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with Daring Tales, Hollow Earth Expedition, Plot Ideas, setting development, Story Hooks, Ubiquity
To Live and Die in Roleplay
Posted by Runeslinger on March 2, 2011 · 8 Comments
When I saw the announcement on Campaign Mastery that the RPG Blog Carnival theme for March was an open one covering the breadth of Life and Death in RPGs, my first thought was to wonder how many of the posts will focus on the latter half of the theme. Despite how much the hobby has grown, it is … Continue reading →
Category Characters and Support Cast, Running Games, Technical Questions, The Blog, Themes and Intentions · Tagged with playing in games, running games, setting development, Story Hooks, Thoughts
Chasing Escapes
Posted by Runeslinger on February 23, 2011 · 2 Comments
I have been thinking a lot about chase scenes lately as I prepare for the launching of our upcoming pulp campaign. I like chase scenes, particularly when it is the characters that are on the fleeing or escaping end of the chase, but this is much less often the case in heroic action games. To … Continue reading →
Category Call of Cthulhu, Preparation and Preparedness, Running Games, The Blog · Tagged with Call of Cthulhu, Cthulhu Mythos, roleplaying, running games, Thoughts
Making World-Building Memorable
Posted by Runeslinger on February 16, 2011 · Leave a Comment
Reality is what I make of it February’s RPG Blog Carnival is being hosted by Evil Machinations, and deals with World-Building – something which ranges from a labour of love for some GMs, but for others is a nightmarish task better left to professionals. In my experience, populating a game world of my own design … Continue reading →
The GM of Many Parts
Posted by Runeslinger on February 8, 2011 · 8 Comments
Running Campaigns with multiple GMs. One of the most memorable campaigns I have ever been involved with was also one of the most complicated. The campaign, a Vampire: The Dark Ages Chronicle, was run by 4 GMs, started with 8 players, grew to 13 at its peak, had countless NPCs, and as events took their … Continue reading →





