Making World-Building Memorable

Reality is what I make of it February’s RPG Blog Carnival is being hosted by Evil Machinations, and deals with World-Building – something which ranges from a labour of love for some GMs, but for others is a nightmarish task better left to professionals. In my experience, populating a game world of my own design … Continue reading →

The GM of Many Parts

Running Campaigns with multiple GMs. One of the most memorable campaigns I have ever been involved with was also one of the most complicated. The campaign, a Vampire: The Dark Ages Chronicle, was run by 4 GMs, started with 8 players, grew to 13 at its peak, had countless NPCs, and as events took their … Continue reading →

Mechwarrior PBeM Report 3: Hair of the Dog

This entry continues the third scene of the Hair of the Dog PBeM Mechwarrior Campaign, entitled Hand that Feeds. This portion of the scene is where the characters’ paths once again converged and they continued their headlong plunge into the swift moving waters of insurrection and revolt.  The campaign is being played using the 4th Edition … Continue reading →

Mechwarrior PBeM Report 3c: Hair of the Dog

This is the opening of the third scene of the Hair of the Dog PBeM Mechwarrior Campaign, entitled Hand that Feeds. This version of the scene is as it played out for the character of Mel MadDog Winters as he imprisons a Lyran operative and fights for his life. The campaign is being played using … Continue reading →

Mechwarrior PBeM Report 3b: Hair of the Dog

This is the opening of the third scene of the Hair of the Dog PBeM Mechwarrior Campaign, entitled Hand that Feeds. This version of the scene is as it played out for the character of Velika Blowtorch Kadlec as she begins prepping the mechs for what is about to come. The campaign is being played … Continue reading →

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