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I have just returned from my first actual vacation since the summer of 2006… and that one was more like trading my day job for doing one of my hobbies full time. Perhaps it has been even longer since I have really taken time away from everything and just focused on relaxation and seeing the … Continue reading

Saturday Seed ~ 168 (Call of Cthulhu)

For those like me who backed the 7th Edition of Call of Cthulhu out of love of the grand old game, and faith in the playtesters’ reports that not too much damage had been done to it in the slightly spurious quest to ‘update it for modern players,’ the past day has likely been spent … Continue reading

The world has ended again!

http://outeq.deviantart.com/art/Wasteland-5213880

I am pleased to report that I have been given the opportunity to run Desolation for a group of players new to it and to Ubiquity. The group is in the midst of character creation at the moment, and so I am drinking in all the comments they drop about the game and setting to … Continue reading

Casting Runes 5: More and Less than Human

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. It is long past time to show a little more about character options for this setting, and to write a little bit about how it will be run. Let’s start with the last part … Continue reading

Casting Runes 4: The Dance of Death

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. This installment focuses on combat in general and magic use in combat in particular. Our Combatants For my first few sample combats with RuneQuest 6, I picked pregenerated characters and creatures randomly and worked … Continue reading

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