To Seek Out New Dice and New… Civilizations
Posted by Runeslinger on August 7, 2012 · 4 Comments
With no small amount of wonderment at myself, I went on an extensive dice hunt this month for a game I am not at all likely to run. The game? Dungeon Crawl Classics. This post is not about the game though, it’s about the dice. Nostalgia and High Impact Dice It took me years to … Continue reading →
Filed under Playing in Games, Running Games, Technical Questions, The Blog · Tagged with Dice, dungeon crawl classics, fantasy campaigns, Role-playing game, roleplaying, RPG, running games
Saturday Seed ~ 115 (All for One)
Posted by Runeslinger on August 4, 2012 · Leave a Comment
This week’s small story seed is for All for One: Regime Diabolique. I had been intending to put one out for Dungeon Crawl Classics because I enjoyed reading it immensely, but ran into a delay finishing my terrible map. Maybe next week. Saturday Seeds appear every Saturday (go figure…) on Casting Shadows. Seeds from the … Continue reading →
Filed under All for One: Regime Diabolique, Saturday Seeds, Ubiquity · Tagged with All for One, Plot Hooks, roleplaying, Story Ideas, Ubiquity Roleplaying System
Serial Setting 2 ~ Week 22
Posted by Runeslinger on August 3, 2012 · Leave a Comment
The Casting Shadows blog’s second Serial Setting appears in weekly installments and is scheduled for a 6-month run of which less than 1 month remains. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition and to a much lesser extent Leagues of Adventure. These ideas, … Continue reading →
Filed under Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with casting shadows, Hollow Earth Expedition, korean peninsula, Plot Ideas, pulp adventures, roleplaying system, Serial Settings, Story Hooks, Ubiquity
Playing to Type: Genre Fidelity and Growth
Posted by Runeslinger on August 2, 2012 · 9 Comments
Genre conventions and assumptions can make or break a session, scenario, campaign or even a group. They are not alone in possessing this awesome power, but they do occupy a curious niche of game elements which people seem to understand, yet prove that they do not somewhere between ‘it’s probably too late to fix things’ … Continue reading →
Filed under Running Games, Technical Questions, The Blog · Tagged with Character Development, gaming, genre conventions, genre-fidelity, Role-playing game, running games, setting development, themes





