RPG DNA – Truly Memorable Characters

I think some of my best memories of gaming would have to be the truly inspired and/or inspiring characters that players have created for my games.  A project for another day would be one where I list the great characters I have gotten to interact with as a player in others’ games. In no particular … Continue reading

RPG DNA – Memories and Inspirations

When I started this blog a little while ago, it seemed natural to me to include a blurb about how my perspective on gaming was formed and what my rpg roots are. As I hunted around for other blogs to fill out my blogroll and links list, I discovered to my pleasant surprise that this … Continue reading

SFB meets Prime Directive

This idea has been on my prodigious back-burner for a very long time. The basic idea is to have the game be mostly roleplay using Prime Directive, where the consequences for political ham-handedness can be played out using Starfleet Battles. The scenario I have in mind is like the episode (Friday’s Child, season 2) where … Continue reading

Trinity: Planning and running the game~ pt 6

Why can’t we all just get along? Over the years, I have tried many ways to get groups of players, new to gaming or not, or new to each other or not, or some combination in between, to design the group of characters in the same way as they design their own characters. While I … Continue reading

Saturday Seeds – 1 (Call of Cthulhu)

Kill Again: Call of Cthulhu, Beyond the Supernatural, etc I began to plot this tale out as a gift to a friend (Brian!) for his annual Halloween Call of Cthulhu game. It was my hope that he could use it over consecutive Halloween nights and make a sort-of campaign of one-shots. This tale would be run … Continue reading

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