“Before-ing” the After: Desolation

On Sunday, our new group of gamers settled in to play the introductory session of our new Desolation campaign. While this is exciting, even more exciting is that I get to play. The campaign will be using a shared setting, and my part of that setting will not appear until later. Lucky me! Before The … Continue reading

Rise of the Apocalypse, Fall of the Pulps

http://nicklein.wordpress.com/2009/05/08/tv/

Not for lack of trying, and not without a certain amount of success, we have decided to shelve Hollow Earth Expedition in favor of Desolation. The cause, more than anything else, was the double-tap of period plus genre familiarity. The players adapted to the system rapidly, and our sessions were fast-paced, not prone to wish-fulfillment … Continue reading

Technoir is no punk

I cannot say that I like FATE. I am willing to admit that it may have been the learning process that lead me to that blasé reaction, but I suspect it is a little more. This being the case, I was somewhat surprised at my strong positive reaction to Technoir, the new game in development … Continue reading

Secrets of the Templars

A mysterious castle with twisting corridors to mimic the secrets of each resident

I honestly believe that it is not hyperbole to say that I used to game with a genius. In my early twenties, there was a period between careers where I worked odd jobs and participated in 7-8 games a week. I didn’t sleep much. Four of these games were set in the World of Darkness … Continue reading

HEXing Seoul, part 1

On Sunday, I met with new gamers for the first time in years. My efforts at contacting players in the Seoul area interested in trying Hollow Earth Expedition have turned up 4 possible candidates, two of which were able to make Sunday’s trial run of a very short introductory experience. Normally, I like to make … Continue reading

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