Buddha was not a roleplayer

I think attachment is of vital importance in helping a campaign generate the kind of self-sustaining momentum which can lift it from a mere activity to something special. Attachment, a subset of feelings and reactions in the larger concept of Investment is something which occurs to a large degree on the players’ side of the … Continue reading

Snap, Crackle, and Pulp

Last week I took a step away from my pulp projects to catch up on book-keeping in my other games. This week, I have a clearer sense of what I want to do with my part of our shared HEX campaign, and how I want to accomplish it. As a player in Pulp Action games … Continue reading

The 2-Hour Fuse: How NOT to run Pulp Adventures

Over the last few weeks, I have been gearing up to run the first session of Hollow Earth Expedition for my game group here in Seoul. This past Sunday was our trial run, and the playtest of a one-shot introductory scenario based in Shanghai that I have been writing with intent to share with other … Continue reading

Thanks for the memories~

When I think about this hobby of ours and what it is that keeps me involved with it decade after decade, through feast and famine, I guess it comes down to three little things. I say little, but sometimes, the smallest things have the most significance. I’m in my 40s now, and there are lots … Continue reading

The GM of Many Parts

Running Campaigns with multiple GMs. One of the most memorable campaigns I have ever been involved with was also one of the most complicated. The campaign, a Vampire: The Dark Ages Chronicle, was run by 4 GMs, started with 8 players, grew to 13 at its peak, had countless NPCs, and as events took their … Continue reading

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