Posted by Runeslinger on April 23, 2015 · 6 Comments
This post, hopefully one of two on this 5th anniversary of the Casting Shadows blog, continues the exploration and implementation of RuneQuest 6th Edition in a collaboratively-developed sword and sorcery campaign setting. This session dealt with finding a way out of the underground temple, surviving the harsh mountain environment, and making the hard decision to seek help … Continue reading →
Posted by Runeslinger on April 12, 2015 · 4 Comments
This post continues the exploration and implementation of RuneQuest 6th Edition in a collaboratively-developed sword and sorcery campaign setting. This session focused on overcoming a deadly ambush on the home turf of tenacious and fanatical Reptilian opponents. Check the list of links below for recaps of the previous sessions complete with system detail and analysis, as well as other … Continue reading →
Posted by Runeslinger on December 5, 2011 · 8 Comments
I have been gaming for a long time, but I haven’t played many heroes. I have had my share of great and memorable characters, but few I would call heroic. Even as a GM with a strong tendency toward using settings which encourage hard choices and calls toward a higher purpose, I have rarely had … Continue reading →
Posted by Runeslinger on May 25, 2011 · Leave a Comment
On Sunday, I met with new gamers for the first time in years. My efforts at contacting players in the Seoul area interested in trying Hollow Earth Expedition have turned up 4 possible candidates, two of which were able to make Sunday’s trial run of a very short introductory experience. Normally, I like to make … Continue reading →
Posted by Runeslinger on April 27, 2011 · 2 Comments
Myxzplk asked a very important question on rpg.stackexchange yesterday which ties in very nicely with the post on attachment I wrote last week. His question concerns methods of improving immersion in roleplay – otherwise known as ‘playing in character.’ While every group has a certain line concerning the amount and type of dramatic content allowed … Continue reading →