Saturday Seed – 26 (All for One)
This week’s seed is for All for One… mostly because I cannot get the game out of my head, despite all the wild Battletech action going on in my campaign. This idea is perhaps best for a small group or perhaps even a solo story thread. I feel it is most appropriate for an inexperienced … Continue reading
Saturday Seeds – 25 (Mechwarrior)
This seed is being potted for ‘A Time of War,’ the excellent new edition of the Mechwarrior RPG. Now that I am embroiled in a campaign using this system, all sorts of ideas are starting to surface, some of which are much better and less work than the one I actually opted to use for … Continue reading
Saturday Seed – 24 (Serenity)
This week’s seed is for Serenity, for groups centered around a nomadic life aboard a ship. The Seed: As a complication in a regular scenario, have the crew stumble across a derelict, (‘Cause, who doesn’t like a good derelict ship drifting by?) which from the looks of things, might have been drifting for quite some … Continue reading
Saturday Seed ~ 23 (Desolation)
This week’s Saturday Seed is for Desolation The seed This seed combines the thrill of discovery, the strangeness of the After, and an ethical choice. While I envisioned it for a post-apocalyptic setting, and have retooled it here for Desolation, it could be run in a wide variety of genres and time periods. The group, … Continue reading



