Saturday Seed ~ 51 (Serenity)

This week’s seed is for the Serenity RPG, and gives the players an opportunity to explore just how far they will go to make money. This seed does not require a ship, nor does it require very experienced characters. Planting the Seed: Rumor has it that a few months ago, an extremely valuable artifact was … Continue reading

In Search of Cadmus

Moriarty Coat-of-Arms

Most nemeses are created, not born. Throughout most of my time gaming, recurring villains seemed to come from two main streams, the kind you don’t meet face to face until the end of the campaign when they have finally run out of minions, and the ones that were never intended to be recurring villains, but … Continue reading

Serial Settings 1: Ubiquity ~ Week 24

The sixth month of this year’s Serial Setting for Ubiquity continues to expand the roster of curious residents and useful locations of the mysterious Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 24) “Muddy” … Continue reading

Saturday Seed ~ 50 (All for One: Regime Diabolique)

This week’s seed is for All for One: Regime Diabolique. It is intended to be a light-hearted romp, but in the hands of exuberant and life-loving players, there should be plenty of opportunity for hilarity, combat, chases, escapes, and wooing. One should never forget the wooing. The Seed One of the musketeers’ friends from childhood is well … Continue reading

Serial Settings 1: Ubiquity ~ Week 23

The sixth month of this year’s Serial Setting for Ubiquity continues to expand the roster of curious residents and useful locations of the mysterious Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 23) Mama … Continue reading

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