Relearning an Old Favorite~

“Center Torso, possible crit!” Magical words from my first game of Battletech in the summer of ’87 in a basement that smelled of old tires, engine oil, and detergent. Oddly appropriate smells now that I think about it.  One moment later, they were followed up by even more magical words forever cementing  a love of … Continue reading

Iconic Heroes ~ Part 4

Now that a theme has been chosen, and some of the character design issues have been worked out, I think it is time to consider possible settings. My last few modern games have been set in stylized versions of real cities in various parts of the world (Chicago, San Francisco, and London) or in similar … Continue reading

Saturday Seed – 15 (Blue Planet)

This seed is being dropped in the water and left to its own devices. Perhaps it will find a home on some Blue Planet. This seed is wind-blown and storm-swept, and in the usual vague way of these entries will aspire to inspire some sort of idea for your own game. When I first got Blue … Continue reading

Iconic Heroes ~ part 3

A friend of mine asked me why I was choosing to use Icons for the mechanics of this story, seeing as how I didn’t really like aspects of it and consider it ‘not my thing.’ I gave him a long-winded response that boils down to, “I feel that I should give this lineage of games … Continue reading

Iconic Heroes – part 2

As all the players I can reasonably expect to enter the game, should the campaign survive the design phase, have seen Heroes, I suspect that I will dispense with origin stories. Such things can be set firmly in the hands of the players to relate. I think the focal point should rest on the development … Continue reading

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