Mechwarrior: Running ‘A Time of War’ ~ pt.3

With my Mechwarrior: A Time of War (Battletech 4th Edition RPG) campaign in full swing in addition to my ongoing Palladium Fantasy Campaign, and various plots and preparations for Hollow Earth Expedition, Daring Tales of Adventure, and All for One, I have not been posting much.  Now that the first mech battle is complete, and … Continue reading

By any other name~

In the very early days of my gaming, I noticed a curious thing about the world maps with which my close friend was always fiddling: Port Blacksand. If you ‘zoomed out’ on any map far enough to see the coast, eventually you would come across a notation reading, ‘Port Blacksand.’  Had this been the same … Continue reading

Mechwarrior PBeM Report 2b ~ Hair of the Dog

This actual play report is the dramatized version of Scene 2, Part 1 – as experienced by Lucas ‘Cool Hand Luke’ Rom. This flashback mech combat scene began in media res on the heels of the introductory scene of the campaign wherein the characters discovered their planet had just been annexed by the forces of the Lyran … Continue reading

Mechwarrior: Running ‘A Time of War’ Pt.2

As has been mentioned several times in several posts over the last several weeks, I have been running the new Mechwarrior RPG as a play by e–mail game. When I decided to undertake this project, my technical goal was to try to find a way to generate a feeling of anticipation and excitement comparable to … Continue reading

The seeming absence of HR in RPGs

A lot of stories rely on people being in the right place at the right time. While I like that structurally, and enjoy making use of it in various ways and to varying degrees in the games that I play, it really only works once in any given setting… unless you are playing Mage and … Continue reading

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