#RPGaDay2022 – Day 19: Why 3?
Posted by Runeslinger on August 19, 2022 · 2 Comments
#RPGaDay2022 wants to know what keeps us playing our most-enduring games~
Filed under Casting the Shadows, Playing in Games, RPGaday, Running Games, The Blog, The Gamers, The Games · Tagged with #RPGaDay2022, roleplaying, roleplaying games, RPG, RPGaday, running games
#RPGaDay2022 – Day 18: Where 3?
Posted by Runeslinger on August 18, 2022 · 1 Comment
It’s Day 18 of #RPGaDay2022 and if you could play in any of your preferred gaming haunts, where would you choose? Where is your favorite place to play?
Filed under Actual Play, Casting the Shadows, Playing in Games, RPGaday, Running Games, The Blog, The Gamers, The Games · Tagged with #RPGaDay2022, roleplaying, roleplaying games, RPG, RPGaday, running games
#RPGaDay2022 – Day 17: When 3?
Posted by Runeslinger on August 17, 2022 · Leave a Comment
#RPGaDay2022 wants to know, and so do I, which attracts you most for RPG settings… the past, the present, or the future?
Filed under Casting the Shadows, Playing in Games, RPGaday, Running Games, The Blog, The Gamers, The Games · Tagged with #RPGaDay2022, roleplaying, RPG, RPGaday
#RPGaDay2022 – Day 16: What 3?
Posted by Runeslinger on August 16, 2022 · Leave a Comment
Perfection is attainable and not just in the imagination or in #RPGaDay2022 posts~
Filed under Actual Play, Casting the Shadows, Characters and Support Cast, Playing in Games, Preparation and Preparedness, RPGaday, Running Games, The Blog, The Gamers, The Games, Themes and Intentions · Tagged with #RPGaDay2022, roleplaying, roleplaying games, RPG, RPGaday
#RPGaDay2022 – Day 14: Suggestion Sunday
Posted by Runeslinger on August 14, 2022 · Leave a Comment
Recommend a cool game for #RPGaDay2022 and tag 1d8+1 friends to discuss it with in celebration of this 9th year of RPG positivity~
Filed under Corporia, Playing in Games, Preparation and Preparedness, Running Games, The Blog, Themes and Intentions · Tagged with #RPGaDay2022, roleplaying, RPG, rpg recomendation, RPGaday, running games, setting development








