Saturday Seed – 15 (Blue Planet)

This seed is being dropped in the water and left to its own devices. Perhaps it will find a home on some Blue Planet. This seed is wind-blown and storm-swept, and in the usual vague way of these entries will aspire to inspire some sort of idea for your own game. When I first got Blue … Continue reading

Saturday Seed – 14 (Call of Cthulhu)

This seed is being planted for Call of Cthulhu. I prefer to run CoC in the ‘20s but this seed is for a 1990’s or modern era. Although the presentation of this story kernel is quite short, I think that this idea could easily grow into a full-fledged campaign if the villain catches the interest … Continue reading

Saturday Seed – 13 (Pulp Adventure)

This seed is for pulp-oriented games. As this entry is lucky 13, let’s not discriminate! This will work most convincingly with characters who travel and explore the world, are known to be people of action, and who are not above engaging in daring adventures with violent encounters and exchanges of gunfire. At least a few … Continue reading

Saturday Seed – 12 (Aberrant)

This seed has been planted for Aberrant, but has the potential to grow in the soil of pretty much any supers story. If you roll your dice right – it can grow into a super story. Thank you. I will be here all week. The Seed: It would be nice if everyone gifted with abilities … Continue reading

Saturday Seed – 11 (Aces & Eights)

This is another small, small seed for Aces & Eights. There is something magical about westerns, isn’t there? It could also work very well with Serenity, or perhaps even a fantasy game, but I see six-guns when I think of it…  The choice, as always, is yours. Today’s seed is a bit different than the … Continue reading

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