Secrets of the Templars

A mysterious castle with twisting corridors to mimic the secrets of each resident

I honestly believe that it is not hyperbole to say that I used to game with a genius. In my early twenties, there was a period between careers where I worked odd jobs and participated in 7-8 games a week. I didn’t sleep much. Four of these games were set in the World of Darkness … Continue reading

In Search of Cadmus

Moriarty Coat-of-Arms

Most nemeses are created, not born. Throughout most of my time gaming, recurring villains seemed to come from two main streams, the kind you don’t meet face to face until the end of the campaign when they have finally run out of minions, and the ones that were never intended to be recurring villains, but … Continue reading

Buddha was not a roleplayer

I think attachment is of vital importance in helping a campaign generate the kind of self-sustaining momentum which can lift it from a mere activity to something special. Attachment, a subset of feelings and reactions in the larger concept of Investment is something which occurs to a large degree on the players’ side of the … Continue reading

Turning the Wheel

http://shutupandwhisper.deviantart.com/art/The-Hermit-74339781

This contribution to the March RPG Blog Carnival is really nothing more than a small suggestion which tries to suggest a means of bringing a healthy balance of the interrelationship of living and dying to the stories into which a group invests their time. What sort of game could we have if the characters played … Continue reading

Corruption: the other white meat

Black wings over sunset

Do not, as some ungracious pastors do, Show me the steep and thorny way to heaven; Whiles, like a puff’d and reckless libertine, Himself the primrose path of dalliance treads, And recks not his own rede. -Hamlet Stirred, not shaken Temptation to the point of corruption is not something which I consider to be easy … Continue reading

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