Saturday Seed ~ 86 (Call of Cthulhu)

This week’s seed is for Call of Cthulhu, and deals with a blend of things ancient and not so ancient, forgotten underfoot. The seed is written for the 20’s but can be easily used with other settings.   The Seed A major store in a large city nearby whose location is something of a local … Continue reading

We could be heroes… (Blog Carnival 12-2011)

I have been gaming for a long time, but I haven’t played many heroes. I have had my share of great and memorable characters, but few I would call heroic. Even as a GM with a strong tendency toward using settings which encourage hard choices and calls toward a higher purpose, I have rarely had … Continue reading

Saturday Seed ~ 75 (HEX – oween)

This week’s seed is for Hollow Earth Expedition and while not exactly intended for All Hallow’s Eve, it has its moments. The Seed Bodies are being exhumed from graves over a wide geographical area in the dead of night. Police are baffled at both how and why this is being done. A message ‘from beyond … Continue reading

Saturday Seed ~ 74 (Call of Cthulhu)

This week’s seed is one of the rare Infectious Plots which spring up from time to time here. This one is for Call of Cthulhu, and can be used as a one-shot, or the lead in to a globe-trotting, ice-bound campaign of discovery, tragedy, and dawning horror. The Seed A convicted multiple-murderer has escaped his … Continue reading

Cthulhu by Frostbite – pt.2

A complaint I have often heard from new CoC Keepers is how to persuade players to “go into the basement.” As others have said before me, you are setting yourself up for failure, or at the very least a predictable and flat encounter if your session is being constructed that way. The trick lies not … Continue reading

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