Mechwarrior: Initial Comparison of 3rd and 4th Edition

First Impressions: In an initial run through character creation using Mechwarrior 3rd Edition, and Mechwarrior 4th Edition, those who have kept current with the game line will know that I did not find too many differences in terms of fundamental approach and content. What I did find, though, was a trade-off in terms of how … Continue reading

Mechwarrior: Cats and Dogs living together… Mass Hysteria!

BF Wolfe, an old friend who is the sort of cool person other people have to roleplay to even approximate, received some inspiration from our recent reminiscences about Battletech, and set out to investigate to determine – all external factors being equal – which traits held the most consistent value in mech design. I’ve always wondered … Continue reading

Saturday Seed – 17 (Battletech)

This seed is blown by the winds of war, for the Battletech RPG – in whatever incarnation you might use it, or just for Battletech itself should you prefer. I played it for the first time in 1987, how about you? The soil: The PC lance is scheduled to drop in desert terrain after sunset … Continue reading

Mechwarrior:Hair of the Dog ~ part 2

As you may have guessed, the working title for the campaign is ‘Hair of the Dog.’  It struck me as I was walking my dog a few days ago, that the parallels between alcoholism and the ongoing warfare of the Battletech Universe are too strong to pass up. Once that amusing thought formed in the … Continue reading

Mechwarrior: Hair of the Dog ~ part 1

I am not sure what to think about automatically connecting the phrase, It is a time of war, with the Battletech Universe, but I do. As my project to prepare a campaign with a balanced mix of roleplaying and wargaming progresses, I was not unhappy to discover that what amounts to the 4th Edition of … Continue reading

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