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- Call of Cthulhu Campaign Cliff's Notes - Recap 1
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Call of Cthulhu Immersive Sandbox Campaign Recap and Reflection ~ 1
The campaign has grown from one investigation with a single investigator to five independent investigations (or branches) and nine investigators, so far…
Filed under Actual Play, Call of Cthulhu, Campaign Recaps, Casting the Shadows, Live Game Report, Playing in Games, Preparation and Preparedness, Running Games, The Blog, Themes and Intentions · Tagged with Call of Cthulhu, Call of Cthulhu campaign play, Chaosium, gaming, roleplaying, roleplaying games, RPG, RPGs, setting development, ttrpg
RPG Conversations and Metaphor
The role of word, gesture, and tone in the exchange of information is the essential ingredient in any RPG – even the very limited ones in choose your own adventure books and computer-based versions. Take it away and the RPG can no more happen than a game of Crazy Eights can take place without cards.
Filed under Actual Play, Casting the Shadows, Playing in Games, Preparation and Preparedness, Running Games, The Blog, Themes and Intentions · Tagged with gaming, Role-playing game, roleplaying, RPG, RPGs are conversation, ttrpg
RPGs: not just happy accidents
Often, in our zeal to define the nature of RPGs, gamers can get caught up in those specifics and forget about – or worse deride – those enjoyably investigating some other part or parts of the elephant.
Filed under Actual Play, Playing in Games, Running Games, Technical Questions, The Blog, The Gamers · Tagged with Games, gaming, roleplaying, roleplaying games, RPG, RPG Theory, runeslinger, running games, ttrpg
RPG’s are a Conversation?
Are RPGs a conversation, really? The short answer is yes, but in the many years (over 30) that I have been having conversations about this conversation, the topic has been able to race off in a lot of different directions. While that has been good for my personal experience in thinking about the abstract and concrete aspects of the topic, it has also demonstrated that the whole idea can be slippery and, of course, even small parts of it can strike some gamers as being useless. What I have found is that coming to terms with this idea not only helps with playing RPGs for enjoyment, it helps with understanding what they are, why a game works well in some contexts but not others, what is and is not worthy of your time as a participant, how to match games and interests, and even for playing them for other purposes, such as education. Not bad for a throwaway line like, “RPGs are a conversation,” right?
Filed under Actual Play, Casting the Shadows, Preparation and Preparedness, The Blog, Themes and Intentions · Tagged with Games, gaming, roleplaying games, RPG, RPG Theory, RPGs are a conversation, runeslinger, ttrpg
Blue Planet: Recontact – another return to Poseidon
I have written before of the amazing Blue Planet RPG, and each time that I have, and a few times when I haven’t, I have also mentioned the Blue Planet Curse which seems to have been laid upon me by some travel-wary troublemaker. The curse has never daunted nor dissuaded me. I have been completely … Continue reading →
Filed under Blue Planet, Casting the Shadows, The Blog · Tagged with Blue Planet, roleplaying game
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