Saturday Seed ~ 80 (HEX)

This week’s seed is for Hollow Earth Expedition, and pits the characters against a series of cruel traps before finally subjecting them to the greatest challenge of all. The original version of this seed first saw life in my 1st Edition AD&D days a century ago. Another version, with almost nothing in common but the … Continue reading

December RPG Blog Carnival – Heroes Living & Dead

In many if not most RPGs, the characters are called upon in one way or another to be heroes. They may not all be heroes we can look up to, or even recognize at first glance as being heroes, but – in the heat of the moment if nothing else – heroes they are. From … Continue reading

A Time of War: Overview

I had intended to write a single overview entry on or review of A Time of War – The Mechwarrior RPG, 4th Edition much earlier than this, but hopefully the added perspective will balance out the delay. It is hard to believe that it has been a year already. I have posted several times on … Continue reading

Saturday Seed ~ 79 (CthulhuTech)

This week’s tiny little seed is for CthulhuTech, but could be adapted easily to any Mythos-based system or setting with little difficulty. Although little more than an extended scene of deep role-play, the ramifications of this one scene and how you guide its development, will reach from its inception through to the very end of … Continue reading

Character Poisoning

Over the past few weeks I have been observing a side-effect of having a strong character-concept which I have not seen since the early days of White Wolf games. This side-effect, the result of what on the surface seem to be player traits beneficial to good play, works in the background to erode fun, and … Continue reading

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