Serial Setting 2 ~ Introduction

The Casting Shadows blog will be launching its second Serial Setting next week. After much debate, it has been decided to once again focus on Hollow Earth Expedition, but the location will be a semi-fictional town in Korea in 1936, conveniently filled with strange mysteries, patriots and revolutionaries, cruel oppressors, lost treasures, and doorways to … Continue reading

Saturday Seed ~ 92 (Rapture)

This week’s seed is for Rapture, and is intended to support a session focused on the fear of the unknown in one’s fellows while in claustrophobic and perilous conditions. The seed The PCs learn of a curious occult find in the lower reaches of a terraforming complex on the South polar cap of a desolate world. … Continue reading

Saturday Seed ~ 91 (Desolation)

This week’s seed is for Desolation, and is built around the idea of the growing paranoia and caution of survivors in a shattered wasteland that seems to be looking to destroy them too. The seed The PCs come across a healthy baby in the middle of nowhere. Planting the seed This is appropriate for any … Continue reading

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Shadowscast – episode 4

This episode touches on three topics. First, I discuss gaming from the point of view of one layer of immersion: genre fidelity. Second, we examine the possibility of really meshing tactical and roleplaying elements in a single game. Finally, I share some quick tips for running a campaign as a Play-By-e-Mail game.  Specific games which get mentioned are All for One: … Continue reading

Taming of the Geek: Social Contracts for Gaming

I was among the generation of gamers who got a lot of flak from parents about playing D&D. In fact, it was flat-out forbidden – which of course, only limited where I could play, not if. Unlike most of those I have met over the years who had to covertly enjoy roleplaying games, my parents … Continue reading

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