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- Biting the Bullet with Jason Hobbs [video]
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Alien Geometry?
The phrase ‘alien geometry’ conjures up a lot of bizarre images when given time and space in our fragile, human, thought continuities… even after we graduate from school. To some of us, standard geometry can get pretty alien. In Korea, particularly older parts of Seoul, even those with a firm grasp of angles and armed … Continue reading →
Filed under Call of Cthulhu, Running Games, The Blog · Tagged with Call of Cthulhu, CthulhuTech, gaming, Geometry, Lovecraft
Saturday Seed ~ 120 (Call of Cthulhu)
This week we have a seed for Call of Cthulhu. I have been messing with things I should not and the by-product of that is the foundation of a new generation game for me, and for you…? This week’s Saturday Seed~ The Casting Shadows blog offers Saturday Seeds and campaign starters every Saturday (go figure…). Seeds … Continue reading →
Filed under Call of Cthulhu, Saturday Seeds · Tagged with Call of Cthulhu, Plot Ideas, roleplaying, Story Hooks
Broken Rooms: in my e-hands
At GenCon 2012, so the story goes, Greymalkin Designs released a limited run of hardcover copies of their new RPG, Broken Rooms. Not having been anywhere near that side of the Earth, I must content myself with the PDF obtained from my friendly enabler Drivethrurpg to take a look at it. Update: Curious about the … Continue reading →
Filed under Broken Rooms, Desolation, The Blog · Tagged with Broken Rooms, Desolation, Greymalkin Designs, Role-playing game, roleplaying
Saturday Seed ~ 119 (All for One)
This week we have a seed for All for One: Regime Diabolique. I have been participating in another Adventure Seeds project on the Triple Ace forum, and so many ideas have been taking shape, not all of which are appropriate for the format required. The result, of course, is one presented here for this week’s … Continue reading →
Filed under All for One: Regime Diabolique, Saturday Seeds, Ubiquity · Tagged with All for One, Plot Hooks, roleplaying, Story Ideas, Ubiquity
Walking in Gumshoes ~ The Crime
Our Mutant City Blues campaign started off with a brief out-of-character discussion about how the Heightened Crimes Unit would be represented in Montreal, an overview of altered history and the future’s altered history, a primer on changes in Montreal, and then we segued into the Google Drive Document for the start of in-character play. That we are doing … Continue reading →
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