RPGs: not just happy accidents

Often, in our zeal to define the nature of RPGs, gamers can get caught up in those specifics and forget about – or worse deride – those enjoyably investigating some other part or parts of the elephant.

RPG’s are a Conversation?

Are RPGs a conversation, really? The short answer is yes, but in the many years (over 30) that I have been having conversations about this conversation, the topic has been able to race off in a lot of different directions. While that has been good for my personal experience in thinking about the abstract and concrete aspects of the topic, it has also demonstrated that the whole idea can be slippery and, of course, even small parts of it can strike some gamers as being useless. What I have found is that coming to terms with this idea not only helps with playing RPGs for enjoyment, it helps with understanding what they are, why a game works well in some contexts but not others, what is and is not worthy of your time as a participant, how to match games and interests, and even for playing them for other purposes, such as education. Not bad for a throwaway line like, “RPGs are a conversation,” right?

Blue Planet: Recontact – another return to Poseidon

I have written before of the amazing Blue Planet RPG, and each time that I have, and a few times when I haven’t,  I have also mentioned the Blue Planet Curse which seems to have been laid upon me by some travel-wary troublemaker. The curse has never daunted nor dissuaded me. I have been completely … Continue reading

#RPGaDAY2024 -Day 31: A Game(r) You Miss

Here we are at the final prompt of #RPGaDAY2024. For those of you who wrote, recorded, or expressed yourself across the Internet for some or all of this month in support of sharing our positive experiences, recommendations, and ideas we give you our thanks. David and I both suffered deaths in the family, and ongoing … Continue reading

#RPGaDAY2024 Day 30 – Person to Game with

The standard prompt for Day 30 of the nearly-finished #RPGaDAY2024 event is ‘Person you’d like to game with.’ As usual, the versatility in this specific-seeming prompt is vast. For me, this whole month has had me thinking a lot about the now essentially homeless RPG Podcasting community that was supported by Anchor. While many of … Continue reading

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