Trinity: Planning and running the game ~ Part 2

In this installment, I’d like to go over how the characters were developed, and how they in turn were used to further develop the setting and themes of the Series. A little bit of time will be spent on how those design choices were used to prepare outlines for potential plots and appropriate scenarios to explore. … Continue reading

Trinity: Planning and running the game ~ Part 1

My current game is being run for two players I have known for years and have gamed with in many different games and settings as both GM and player. We recently felt the urge to play in a science fiction setting, and after some discussion, chose Trinity over some of our other choices – namely Prime Directive, Blue … Continue reading

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