Luther Arkwright ~ part 3: Mechanics
This third of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at a sampling of mechanics and attributes for expanding the solid foundation of the RuneQuest 6th Edition core rules into a modern or futuristic setting, as well as a look at the system for including learned mystical abilities. Dependencies One of … Continue reading
Luther Arkwright ~ part 2: Characters
This second of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at character creation in a modern or futuristic context, with the added prospect of psychic abilities (Traits) included.
Luther Arkwright: Roleplaying Across the Parallels ~ part 1
Part one of three looking between the covers and across the dimensions of Luther Arkwright: Roleplaying Across the Parallels, by the Design Mechanism. This installment, campaign support and development.
Casting Runes 6: A Season for All Things – Session 23 Recap
This post is the 23rd recap of play in our RuneQuest 6th Edition, collaboratively-developed, sword and sorcery campaign. This session dealt with the brutal creatures, bands of enemies, and strange goings-on in the unexplored lands at the edge of the Firmament. We estimate that there are perhaps two more sessions left in this leg of the campaign. Once done, … Continue reading








