Casting Runes 6: A Season for All Things – Session 2 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation and use of a sword and sorcery campaign setting. The recap of session 1 can be found >HERE< Session 2 covered less metaphorical ground, but marks the point where the game’s direction shifted entirely into the hands of the players. Had … Continue reading

Casting Runes 6: A Season for All Things – Session 1 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Phase one of implementing the campaign has gone far better than I hoped. I was able to connect with a few good gamers via the G+ Community: Tabletop Roleplaying – Asia-Pacific, and build a … Continue reading

Saturday Seed ~ 189 (Call of Cthulhu)

This is a seed for Call of Cthulhu from Chaosium, now ostensibly in the final stretch of preparation before the eventual release of the game’s 7th and most greatly changed edition. The seed This seed focuses on cult activity and is suitable for both established and new groups. This can be planted for a slow … Continue reading

Saturday Seed ~ 182 (Hawkmoon)

This Saturday Seed presents an idea for the other game in Chaosium’s old Eternal Champion line, Hawkmoon. Not as successful as Stormbringer, it is still a gem of a product in its own right. The seed In the wake of several unexpectedly unsuccessful military actions, agents from Gran Bretan extend diplomatic overtures to foreign nobles … Continue reading

Saturday Seed ~ 172 (Nephilim)

This exceedingly short seed is for the occult-themed roleplaying game, Nephilim, originally produced in French by Multisim and licensed for production and further development by Chaosium. The seed Something hidden is found in something old and familiar, and what is done with it makes all the difference. Planting the seed There are a few routes … Continue reading

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