Posted by Runeslinger on December 12, 2011 · 10 Comments
As we start the second full week of December’s RPG Blog Carnival, discussions about the entries from last week, particularly ‘Honeymoon Adventure’ have led me in this direction: The care and feeding of heroes without fudging or molly-coddling If a hero is someone who is willing to answer a call to action, and is perhaps … Continue reading →
Posted by Runeslinger on December 5, 2011 · 8 Comments
I have been gaming for a long time, but I haven’t played many heroes. I have had my share of great and memorable characters, but few I would call heroic. Even as a GM with a strong tendency toward using settings which encourage hard choices and calls toward a higher purpose, I have rarely had … Continue reading →
Posted by Runeslinger on December 1, 2011 · 27 Comments
In many if not most RPGs, the characters are called upon in one way or another to be heroes. They may not all be heroes we can look up to, or even recognize at first glance as being heroes, but – in the heat of the moment if nothing else – heroes they are. From … Continue reading →
Posted by Runeslinger on November 29, 2011 · 2 Comments
I had intended to write a single overview entry on or review of A Time of War – The Mechwarrior RPG, 4th Edition much earlier than this, but hopefully the added perspective will balance out the delay. It is hard to believe that it has been a year already. I have posted several times on … Continue reading →
Posted by Runeslinger on November 22, 2011 · 10 Comments
Over the past few weeks I have been observing a side-effect of having a strong character-concept which I have not seen since the early days of White Wolf games. This side-effect, the result of what on the surface seem to be player traits beneficial to good play, works in the background to erode fun, and … Continue reading →