Posted by Runeslinger on November 29, 2011 · 2 Comments
I had intended to write a single overview entry on or review of A Time of War – The Mechwarrior RPG, 4th Edition much earlier than this, but hopefully the added perspective will balance out the delay. It is hard to believe that it has been a year already. I have posted several times on … Continue reading →
Posted by Runeslinger on November 22, 2011 · 10 Comments
Over the past few weeks I have been observing a side-effect of having a strong character-concept which I have not seen since the early days of White Wolf games. This side-effect, the result of what on the surface seem to be player traits beneficial to good play, works in the background to erode fun, and … Continue reading →
Posted by Runeslinger on November 15, 2011 · 2 Comments
When I first came to Korea, I was too busy adapting to life, working 12hr days 6 days a week, and training in two martial arts to have any time to run, play or seek a roleplaying game of any kind. Eventually, I got a little time and tried to run and play in some … Continue reading →
Posted by Runeslinger on November 9, 2011 · 4 Comments
This month’s RPG Blog Carnival is being hosted by Elthos RPG on the topic of “How to Think Like a Villain.” It is a daunting topic to be sure, but one with which every GM has to deal on a fairly regular basis, even if the primary sources for their games is printed adventures and … Continue reading →
Posted by Runeslinger on October 31, 2011 · Leave a Comment
This is the second in my series of posts on being a player of Catalyst’s dynamite new edition of the Mechwarrior RPG. For some reason, today’s entry has an air of cloak and dagger about it, and for a while it bore the Nixonian title XP-Gate in my mind as I was formulating how to … Continue reading →