Recasting Canon: Star Wars

Whenever someone considers running a Star Wars game, or a game in a setting as beloved and expansive, the question of how to handle canon tends to arise. This can be a pleasant experience, or it can lead to arguments…. like pretty much everything else in life. Unsurprisingly, I hope, I come out in favor … Continue reading

Mythic Britain: Summer Blood and Winter Snow – session 2&3

The first three sessions of Summer Blood and Winter Snow took place during our usual Saturday playing time. The fourth session has been delayed due to the amazing travel plans of one player, and the less amazing work obligations of yours truly. The group will try out some other games, such as Tunnels and Trolls … Continue reading

Types of GM…?

Thanks to the monster that is the Facebook news feed, I stumbled across a post today about Types of GM. If you do not feel like following the link, the post boils down to citing two methods for running a game and creating  three groups of GM from that. The author’s bias seems to support a … Continue reading

Mythic Britain: Summer Blood and Winter Snow

Today marked the final session of character development, and the first session of actual play for our Mythic Britain campaign. It is a bit ridiculous that this campaign, slated to start in September has not seen play until November, but life is not always kind. Due to recurring scheduling conflicts which will continue into the … Continue reading

Navigating the Empire, part 2 ~ Space Combat

This is the second in a new series of posts about the specific mechanics of the Star Wars RPG from Fantasy Flight Games. For those who prefer to watch or listen to YouTube videos instead of reading, you can find a similar post on my Channel. There is an overview of the mechanics and approaches to … Continue reading

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