Saturday Seed – 14 (Call of Cthulhu)
This seed is being planted for Call of Cthulhu. I prefer to run CoC in the ‘20s but this seed is for a 1990’s or modern era. Although the presentation of this story kernel is quite short, I think that this idea could easily grow into a full-fledged campaign if the villain catches the interest … Continue reading
Saturday Seed – 13 (Pulp Adventure)
This seed is for pulp-oriented games. As this entry is lucky 13, let’s not discriminate! This will work most convincingly with characters who travel and explore the world, are known to be people of action, and who are not above engaging in daring adventures with violent encounters and exchanges of gunfire. At least a few … Continue reading
Saturday Seed – 11 (Aces & Eights)
This is another small, small seed for Aces & Eights. There is something magical about westerns, isn’t there? It could also work very well with Serenity, or perhaps even a fantasy game, but I see six-guns when I think of it… The choice, as always, is yours. Today’s seed is a bit different than the … Continue reading
Saturday Seed – 10 (Shadowrun)
This seed is being planted for Shadowrun, for an experienced group that typically works the shady end of the street, prefers to go unnoticed by everyone except high-paying employers, and enjoys their larceny. Several sessions before you wish to spring this seed upon the group, describe a pending election and mention their celebrity mouthpieces swaying public … Continue reading



