Casting Runes 3: Developing the Experience

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Balancing Interests For me, the lure of developing this campaign is to delve deeply into RuneQuest. I hope to develop a believably violent world with mediation, tactical evasion, and strategic forethought as hallmarks of … Continue reading

Distractions of Creativity

I think when I was younger, and had more time for gaming, the primary reason I was involved in running so many games was that the act of refining ideas I have created seems to spark more and more ideas for completely unrelated things. As readers of this blog know, these days I am working … Continue reading

A Project for the Morrow

I haven’t been home in years. It is no surprise that the longer I stay away, the fewer people who are there to great me on those few occasions when I do make the journey. The graveyard has always been a bit hungry for my friends and family, but the last few years have been … Continue reading

Genre and the Modern Prometheus

Consciously, or unconsciously what we do as a group of players in a roleplaying game gives shape to a specific genre. There is no escape. In our quest for a good time, our actions and interactions as an amalgam of players, characters, GM, and non-player characters create a fictional world we own perhaps even more … Continue reading

Casting Runes 2: Populating a Peculiar Place

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Decades ago, when I was running fantasy stories as a matter of course, my worlds were planets circling stars and followed the laws of physics as I understood them. About the only thing that … Continue reading

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