A Project for the Morrow

I haven’t been home in years. It is no surprise that the longer I stay away, the fewer people who are there to great me on those few occasions when I do make the journey. The graveyard has always been a bit hungry for my friends and family, but the last few years have been … Continue reading

Genre and the Modern Prometheus

Consciously, or unconsciously what we do as a group of players in a roleplaying game gives shape to a specific genre. There is no escape. In our quest for a good time, our actions and interactions as an amalgam of players, characters, GM, and non-player characters create a fictional world we own perhaps even more … Continue reading

Casting Runes 2: Populating a Peculiar Place

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Decades ago, when I was running fantasy stories as a matter of course, my worlds were planets circling stars and followed the laws of physics as I understood them. About the only thing that … Continue reading

Casting Runes 1: Percentile Violence~

There are many reasons why I selected RuneQuest to support my serious foray back into fantasy gaming after all these years (No, Vampire: The Dark Ages does not count). Chief among these reasons is the basic simplicity of the core mechanics and the enjoyable lethality of the combat system. At this point in time, I … Continue reading

Casting Runes – An exploration of RuneQuest ~ Introduction

This post is an introduction to the series and as such little to no content was harmed in its making. As I mentioned last week, my next series on the blog will focus on RuneQuest. For whatever reason, I have never played it and from what I can see now, I should have. While I … Continue reading

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