PBeM report 3: Long Winter Shadows – A Single Step

The adventure continues as Marlin Tyrell, wizard and adventurer, presses onward into The Kobold Lair… Scene 2: The Guardroom The tunnels were rough-hewn stone passageways that were clearly created for Kobolds and other similarly sized wretches, forcing me to take the (always dangerous) “put the wizard in the middle of the party,” advancing manoeuvre – … Continue reading

PBeM report 2: Long Winter Shadows – A Single Step

Note from the GM~ This entry continues the tale of Marlin Tyrell, wizard and adventurer, as he makes his way toward Luna Beach. The first entry of this tale (comprised of the actual PBeM posts for the first three major scenes of the story) can be read here as a part of a series of entries … Continue reading

Generation Games ~ pt. 1

This, like most of my ideas, is not new. Fortunately, the idea that there is nothing new under the sun and moon is quite relevant to the topic at hand – running what I think of as generation games or legacy games. For those who do not recognize what I mean by ‘generation game,’ this … Continue reading

PBeM report – 1: Long Winter Shadows ~ A Single Step

This is an excerpt of the first few posts from the Long Winter Shadows PBeM for Palladium Fantasy, dealing with the wanderings of the wizard Marlin Tyrell. I include it here to provide a light read for those who enjoy this sort of entry, and to promote and invite discussion on ways of conducting fantasy … Continue reading

Palladium Fantasy: a pleasant return ~ part 3

And in the fury of this darkest hour We will be the light You’ve asked me for my sacrifice And I am Winter born -Cruxshadows, Winterborn Unlike most of my games, the initial set-up of this campaign was built around a strong, pre-envisioned arc, while character creation was a mix of random trait generation and … Continue reading

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