Influences on Character

In both of my proposed campaigns, Icons and Mechwarrior, I have a lot of lead time to prepare and I have clear themes in mind. Really, this is the second best of all possible situations. It could only be made better by having clear start dates, and known players with clear character ideas. As I … Continue reading

Mechwarrior:Hair of the Dog ~ part 2

As you may have guessed, the working title for the campaign is ‘Hair of the Dog.’  It struck me as I was walking my dog a few days ago, that the parallels between alcoholism and the ongoing warfare of the Battletech Universe are too strong to pass up. Once that amusing thought formed in the … Continue reading

Iconic Heroes~ part 5

A friend mentioned what he saw as a potential problem for this game: time manipulation. I was glad of the comment, but as I want to make the game feel as much like the series as possible, I am trying to look at each ability as a potential for a good story, than as a … Continue reading

Mechwarrior: Hair of the Dog ~ part 1

I am not sure what to think about automatically connecting the phrase, It is a time of war, with the Battletech Universe, but I do. As my project to prepare a campaign with a balanced mix of roleplaying and wargaming progresses, I was not unhappy to discover that what amounts to the 4th Edition of … Continue reading

Relearning an Old Favorite~

“Center Torso, possible crit!” Magical words from my first game of Battletech in the summer of ’87 in a basement that smelled of old tires, engine oil, and detergent. Oddly appropriate smells now that I think about it.  One moment later, they were followed up by even more magical words forever cementing  a love of … Continue reading

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