Saturday Seed ~ 70 (Rapture)
This tiny little seed is the first of a few that I have been thinking about for Rapture – a curious and compelling game if ever there was one. The seed A space hulk of early vintage, ravaged by time and celestial circumstances drifts into the system. The characters are pulled away from other tasks … Continue reading
Mechwarrior PBeM report 6 ~ Report from the Front 1
As of today we have entered into the tenth turn of mech combat in my Time of War PBeM campaign, Hair of the Dog. So far, events in the battle have been characterized by chaos, the suddenly shifting tides of fortune and fate, and maintaining cohesion in the face of too many obstacles to count. … Continue reading
Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 9
This entry finishes Act IV of the first story of our ongoing Mechwarrior campaign set in 3028. This post continues the ‘behind the scenes’ look at A Time of War, showing how the Hair of the Dog campaign, set in the brilliant Battletech Universe and using Catalyst Game Labs’ RPG rules, is being conducted as a PBeM. If you are … Continue reading





