Casting Runes 4: The Dance of Death

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. This installment focuses on combat in general and magic use in combat in particular. Our Combatants For my first few sample combats with RuneQuest 6, I picked pregenerated characters and creatures randomly and worked … Continue reading

Casting Runes 3: Developing the Experience

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Balancing Interests For me, the lure of developing this campaign is to delve deeply into RuneQuest. I hope to develop a believably violent world with mediation, tactical evasion, and strategic forethought as hallmarks of … Continue reading

Casting Runes 2: Populating a Peculiar Place

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Decades ago, when I was running fantasy stories as a matter of course, my worlds were planets circling stars and followed the laws of physics as I understood them. About the only thing that … Continue reading

Roleplaying: The Simulation

http://www.youtube.com/user/runeslinger

For a few weeks now I have been in the process of doing short clips (no, really!) on my YouTube channel which are intended to serve as an introduction to a style of play which I feel was more common in the past than it is now. Although badly or misleadingly named (and I apologize … Continue reading

December 2011 RPG Blog Carnival Round Up

The December RPG Blog Carnival for 2011 was on the theme Heroes – Living and Dead, and drew a solid range of posts from the technical through the speculative and on into the introspective. Each in their own way is well worth a read, and I suspect that as different heroes speak to different people among … Continue reading

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