Posted by Runeslinger on August 12, 2010 · Leave a Comment
The Druid: A million or so years ago when I played AD&D, I used to be quite fond of druids, and their representation within that system. As I reacquainted myself with Palladium, and got to know its 2nd Edition, I skipped over the druid repeatedly in favour of looking up other things. When Kyrei mentioned … Continue reading →
Posted by Runeslinger on August 11, 2010 · Leave a Comment
The Palladin: Yes – I, like most Palladium players, am aware that the real-world word, ‘paladin’ has but a single ‘l’. As soon as the world presented in this fantasy game becomes real, I will consider that extra ‘l’ a serious threat to the sanctity of the English language on a par with hip-hop lyrical … Continue reading →
Posted by Runeslinger on August 10, 2010 · Leave a Comment
If we are to have heroes, we must have challenges for them to overcome. In a Generation or Legacy game, the quest is handed down through the years, and so by extension are the challenges. Arranging this takes a fair bit of work both to ensure the ongoing survival of the challenge, whatever form it … Continue reading →
Posted by Runeslinger on August 6, 2010 · Leave a Comment
I haven’t had an opportunity to play in a Palladium Fantasy game since 1989. In a few weeks, that will change. Imagine my anticipation~ A close friend, and one of the people for whom I am running my own Palladium Fantasy PBeM, will be returning the favour, taking up the mantle of GM for the … Continue reading →
Posted by Runeslinger on July 2, 2010 · Leave a Comment
Before investing a large amount of time and effort in laying out the complete framework of a Generation or Legacy Game, I find it is best to consider the unifying concept or theme which will bridge the gaps in each generation to link each period together, and using that, work with your players to generate … Continue reading →