Mechwarrior: Hair of the Dog ~ Pt. 4

The campaign is ready to start, with an initial cast of three players. One player is in Aberdeen, Scotland, two in Montreal, Canada, and I am in Seoul, Korea. While there will no doubt be tables in play, it will not be face-to-face in the truest sense of the word. Basic gameplay will be conducted … Continue reading

Icons: Waters of Casablanca

My proposed Icons Campaign, Waters of Casablanca, (otherwise known as ‘I was misinformed’) has gotten the short shrift these past few weeks as planning moves into high gear for the Mechwarrior Campaign, and as my deep interest in the Ubiquity system in general, and All for One: Regime Diabolique grows into a dangerous obsession. We … Continue reading

Mechwarrior: Hair of the Dog ~ Part 3

Hair of the Dog Things are progressing smoothly with preparations for my Mechwarrior RPG campaign despite an upswing in business and my enthusiasm for so many games at once (All for One, Mechwarrior, Hollow Earth Expedition, Palladium Fantasy, and now Desolation). Catching Up It has been difficult to ride the crest of the massive information … Continue reading

Iconic Heroes: Approaching Characters

Character creation in Icons is simple, but limiting it to emulate the type of “super-empowerment” demonstrated in Heroes will add some complications to the process. Using the point build method will certainly make things easier for players, but with that route missing out on the mystery of what power they will have, and considering my … Continue reading

Getting in your own way

A game, when it is going well, has a certain flow to it, almost a cadence. Unlike a scripted tale, however, story beats are not always, or at least not entirely in your hands. I have purchased but not yet read the inimitable Robin Laws’ renowned treatise on this issue, Hamlet’s Hit Points, and wish … Continue reading

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