Saturday Seed ~ 175 (Broken Rooms)

This Saturday Seed returns, after too long away, to the amazingly rich game, Broken Rooms. This is a very, very short one, but it has legs… long, disjointed ones which are fit to carry you where you may not have expected to go, and will not, without sacrifice, carry you back. The seed As noted … Continue reading

Agents of Description, or Agency?

You slide down into the air duct and nod at the rest of your team as they seal the cover in place over your face. You have thirty meters to slither awkwardly in a noisy metal duct barely wider than your shoulders and tight enough that it is hard to draw a full breath. According … Continue reading

Saturday Seed ~ 174 (Leagues of Adventure)

This Saturday continues the celebration of Ubiquity by planting a seed for the Victorian Steampulp game by Triple Ace, Leagues of Adventure. More exploration, discovery, invention, camaraderie and wonder than you might believe are packed neatly between the covers of this game. The seed A dear old friend and mentor seems to have finally gone … Continue reading

More than others, words define us

Over the last two years or probably longer, I have been circling an idea which ironically has not found its way out into the realm of words, spoken or written, on my YouTube Channel or here on Casting Shadows. In some of my clips and posts on genre, campaign structure, and nomenclature I have touched … Continue reading

Saturday Seed ~ 173 (All for One)

This Saturday continues my celebration of U-day (no, not Mal’s U-day) by planting a seed for the fantastic swashbuckling horror game by Triple Ace, All for One – Regime Diabolique. If you want to see ‘fast and furious’ combined with intrigue, banter, the rise and fall of fortune, the smell of gunpowder and blade oil, … Continue reading

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