Saturday Seed ~ 149 (Leagues of Adventure)

This week’s seed is for Leagues of Adventure by Triple Ace Games.  With a little tweaking it could be set to connect to and run in a variety of different places on Earth either in the Steampulp Victorian age of Leagues, or in the Heroic Pulp era of Exile Game Studio’s Hollow Earth Expedition. My … Continue reading

The Morrow Project – Pre-release

http://fc04.deviantart.net/fs71/i/2011/242/5/e/morrow_project_banner_by_viperaviator-d48d1so.png

Like members of Recon thawed out and set for surveillance of all that has changed since the Morrow Project went underground and under ice, the Pre-release of the new 4th Edition rules has gone out into the world today. As a satisfied member of a very well-conducted (almost military) Kickstarter campaign, I am among those with … Continue reading

Saturday Seed ~ 148 (Prime Directive)

This week’s seed is for Prime Directive by Amarillo Design Bureau.  When I think of the game, I am thinking of its first edition, but fortunately for all of us, the property is strong and each of us can cheerfully use whichever version of the rules appeals. Yay us. My Saturday Seeds also reappear on … Continue reading

PvP and/or CvC? Intraparty Conflict

Although Player versus Player (PvP) seems to be the accepted term among a large proportion of gamers for conflict within the party, the broad use of this term can cause enough confusion that discussion of the outcomes of intraparty conflict can become unproductive. This entry chooses to focus on two types of intraparty conflict: Player … Continue reading

Enforcing Genre Fidelity Mechanically

For the sake of sanity and brevity, I do not want to get into the distinctions between being true to a genre to varying degrees, and caricaturing a genre. If you see me doing that, please stop me. I would like to remain briefly sane… wait. Nevermind. “I am gonna send you to a deep, … Continue reading

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