Playing A Time of War pt.2: Do you know where your XPs are?

This is the second in my series of posts on being a player of Catalyst’s dynamite new edition of the Mechwarrior RPG. For some reason, today’s entry has an air of cloak and dagger about it, and for a while it bore the Nixonian title XP-Gate in my mind as I was formulating how to … Continue reading

Serial Settings 1: Ubiquity ~ Week 49

The entry this week for Serial Setting 1 for Ubiquity details a recruitment office for Company which lays claim to the beautiful and deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 49) Gast Industries and … Continue reading

Saturday Seed ~ 75 (HEX – oween)

This week’s seed is for Hollow Earth Expedition and while not exactly intended for All Hallow’s Eve, it has its moments. The Seed Bodies are being exhumed from graves over a wide geographical area in the dead of night. Police are baffled at both how and why this is being done. A message ‘from beyond … Continue reading

Playing A Time of War ~ Part 1

Believe it or not, another of my RPG prayers has been answered. BF Wolfe, damage curve analyst, and the motive force behind Lucas ‘Cool Hand Luke’ Rom in my Mechwarrior Campaign, Hair of the Dog, is just wrapping up character creation and concept tweaking with a group of us in order to start a campaign … Continue reading

The Skill of Immersion

I did a lot of gaming this weekend, and combined with the increased traffic in my PBeM as a result of ‘mech combat ending allowing normal communications to resume, I found myself thinking about immersion in character in terms of things players do to prevent it even while being very actively and for the most … Continue reading

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