Posted by Runeslinger on September 19, 2011 · 2 Comments
The entry this week for Serial Setting 1 for Ubiquity further details an effect of the South Pacific anomaly on the beautiful yet deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 43) South … Continue reading →
Posted by Runeslinger on September 17, 2011 · 2 Comments
This week’s seed is an Infectious Plot for Hollow Earth Expedition, or pretty much any Pulp Heroics game set on the surface world in the 30’s. From this initial, short diversion of mystery and action, GMs will be able to weave an ongoing campaign against a recurring villain in the form of a megalomaniacal criminal … Continue reading →
Posted by Runeslinger on September 14, 2011 · 11 Comments
Forgive the patently false submarine reference, but I wanted to discuss immersive roleplay with all of you, and the titular phrase just popped in my head like so much flotsam after a successful torpedo attack. I prefer immersive roleplay when given the choice. I have nothing against playing via avatar as we used to do … Continue reading →
Posted by Runeslinger on September 12, 2011 · Leave a Comment
The entry this week for Serial Setting 1 for Ubiquity further details an aspect of the anomaly responsible for many of the mysteries of the beautiful yet deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth … Continue reading →
Posted by Runeslinger on September 10, 2011 · 1 Comment
This week’s seed is another for Psychobilly Retropocalypse, mostly because I like the name and mood of the game so much I try to slip it into regular conversation. Such gambits usually fail with the accounting team – humorless bastards. In their honor, I present to you this greasy little seed. The seed The characters, … Continue reading →