Serial Setting 1:Ubiquity ~ Week 21

The fifth month of this year’s Serial Setting for Ubiquity draws to a close with a new campaign hook, another mysterious resident of the Windlet Islands, and a new location on Lysette Isle. This series of posts is intended to provide a usable setting for busy GMs looking to run Daring Tales of Adventure or Hollow Earth Expedition. … Continue reading

Saturday Seed ~ 47 (Blue Planet)

This week’s seed is for the beloved but often neglected Blue Planet. This seed is very open-ended and part of its charm is its vagueness and potential to go unresolved forever. Some things in life, particularly life as defined by the awesome majesty of the inscrutable ocean, are better that way. The Seed Imagine a … Continue reading

Playing Proactively – A rant?

As both a player and a GM, I have learned that one thing I like is for the characters to improve beyond their traits and skills. I love it when they build up a network of contacts and resources which make them so much more than an operator in that world –  they become a … Continue reading

Serial Setting 1: Ubiquity ~ Week 20

This is the 20th installment of this year’s Serial Setting project; a tropical island setting in the South Pacific intended for use with Hollow Earth Expedition or Daring Tales of Adventure. Ostensibly a corporate holding off the usual shipping lanes, known to savvier career sailors in the region as a possible refuge between Pitcairn and French Polynesia, the Windlet Isles strangely represent both … Continue reading

Saturday Seed ~ 46 (Deadlands)

This week I guess it is finally time to plant a little seed destined to sprout tendrils seeking to consume unwary Deadlands campaigns.   This seed is suitable for use with a small or divided group, and can be all or part of an introductory story designed to bring characters together.   Planting the seed … Continue reading

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