Posted by Runeslinger on December 8, 2010 · 2 Comments
Over the last few years, my group tried out a few alternate rules systems to see if converting from the rules associated with a game could alleviate issues that one or more of us may have had. As those who have gone this route will know, unlike house-ruling or giving the system another chance to … Continue reading →
Posted by Runeslinger on December 6, 2010 · 2 Comments
This week we continue our look at the numerous access and egress points of the Windlet Islands, for the Ubiquity Game System and great games like Hollow Earth Expedition, and Daring Tales with: 2. The Airship Mooring Mast and Radiotelegraphy Centre, Mount Cairn, Greater Windlet Island Not nearly as common a means of arrival as ship, or … Continue reading →
Posted by Runeslinger on December 4, 2010 · Leave a Comment
This seed is being planted for ‘A Time of War,’ Mechwarrior’s 4th Edition, and is a combat scenario for the Tactical Addendum rules, placing one PC mech lance versus an NPC mech lance in terrain unfamiliar to both lances. You can read dramatized transcripts of the first 7 turns of my group’s exposure to this … Continue reading →
Posted by Runeslinger on December 3, 2010 · 2 Comments
This actual play report is the dramatized version of Scene 2, Part 1 – as experienced by Velika ‘Blowtorch’ Kadlec. This flashback mech combat scene began in media res on the heels of the introductory scene of the campaign wherein the characters discovered their planet had just been annexed by the forces of the Lyran Commonwealth. For … Continue reading →
Posted by Runeslinger on December 3, 2010 · 2 Comments
This actual play report is the dramatized version of Scene 2, Part 1 – as experienced by Lucas ‘Cool Hand Luke’ Rom. This flashback mech combat scene began in media res on the heels of the introductory scene of the campaign wherein the characters discovered their planet had just been annexed by the forces of the Lyran … Continue reading →