Download like a Buccaneer

I made pretty extensive use of the Talk Like a Pirate sale at Drivethrurpg although I did not come across nor hunt for all the treasure chests. I was fairly focused in my approach to perusing the site and subsequently purchasing particular items. I had a three day holiday in which to slowly assess what I … Continue reading

All for One: The Importance of Social Combat

I will clap my hands three times, you full moon! On the third clap, I want to see you eclipse yourself! Don’t you find that too often in RPGs, the sheer eloquence and majesty of language used as a weapon, fuelled by passion, ego, and the momentum sparked by the furious pressure of dozens of eyes, … Continue reading

Rewards of Risk

While reading a post on Compromise and Conceit about acting in-character, a question of the nature of risk in roleplaying games was raised, namely that of character mortality. As one of those who feels that a lack of risk and challenge obviates the purpose of playing, I was initially surprised to see the assumed correlation … Continue reading

Putting the Actor In-Character

I read an interesting exchange of comments at Trollsmyth and even more at Wasted Lands ostensibly concerning ‘railroading,’ but drifting quickly into a discussion of  problems which can crop up in what has become known as ‘sandbox play.’ I cite these as problems of sandbox games as in a case of actual railroading, they essentially cannot … Continue reading

All for One: Regime Diabolique

Although I haven’t read every word in the core book from Triple Ace Games, I can already tell that All for One is one of those games that I hope I get to play, rather than run: I really want to play a character in this setting! This game, compellingly written by Paul ‘Wiggy’ Wade-Williams, … Continue reading

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