Serial Setting 1: Ubiquity ~ Week 3
Our journey through the initial people and places a group of travel-weary visitors, or daring adventurers might encounter upon arrival at the Windlet Islands, for the Ubiquity Game System and great games like Hollow Earth Expedition, and Daring Tales continues with really lengthy sentences and: 3. The Tart Banana, Windlet Settlement, Greater Windlet Island The … Continue reading
Saturday Seed – 28 (Shadowrun)
This week’s seed is being sown for Shadowrun. It is short, and obnoxious, but may open up a new perspective with which to challenge your runners. This will work best with a group that does not have a strong magical presence. The seed: Someone in the neighborhood is discussing the group’s exploits in great detail. … Continue reading
Serial Setting 1: Ubiquity ~ Week 2
This week we continue our look at the numerous access and egress points of the Windlet Islands, for the Ubiquity Game System and great games like Hollow Earth Expedition, and Daring Tales with: 2. The Airship Mooring Mast and Radiotelegraphy Centre, Mount Cairn, Greater Windlet Island Not nearly as common a means of arrival as ship, or … Continue reading
Saturday Seed – 27 (Mechwarrior)
This seed is being planted for ‘A Time of War,’ Mechwarrior’s 4th Edition, and is a combat scenario for the Tactical Addendum rules, placing one PC mech lance versus an NPC mech lance in terrain unfamiliar to both lances. You can read dramatized transcripts of the first 7 turns of my group’s exposure to this … Continue reading



