Walking in Gumshoes ~ The Crime

Our Mutant City Blues campaign started off with a brief out-of-character discussion about how the Heightened Crimes Unit would be represented in Montreal, an overview of altered history and the future’s altered history, a primer on changes in Montreal, and then we segued into the Google Drive Document for the start of in-character play. That we are doing … Continue reading

Walking in Gumshoes ~ Investigating

For all intents and purposes, our three characters are now in the thick of investigating our first crime scene for our Mutant City Blues campaign. We opened in the Montreal Heightened Crime Units bullpen, where the three of us were assigned a homicide case at a local culinary landmark. We  have spent the last two weeks … Continue reading

Shadowscast Episode 6

This episode has been delayed for a few months and as such has expanded to nearly twice its normal expected size. No guests were harmed in the filming of this episode, but one crane was filmed without his permission while stalking three-eyed fish. Topics for this Shadowscast range from a look at some GameScience dice … Continue reading

Playing to Type: Genre Fidelity and Growth

Genre conventions and assumptions can make or break a session, scenario, campaign or even a group. They are not alone in possessing this awesome power, but they do occupy a curious niche of game elements which people seem to understand, yet prove that they do not somewhere between ‘it’s probably too late to fix things’ … Continue reading

Walking in Gumshoes ~ Casting and Creating Characters

It turns out we were more than perilously close to starting our campaign of Mutant City Blues by Pelgrane Press last week, it began within moments of my posting this article.  I really wasn’t expecting it to have started before the end of that week, so that was a great surprise. In sensible fashion, we began with the assignment … Continue reading

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