Serial Setting 1: Ubiquity ~ Week 4

The first month of my serial setting for Ubiquity draws to a close with the last point of access and egress for the Windlet Islands, and the first location discussed on Lysette Isle, the airstrip. This series of posts is intended to provide a usable setting for busy GMs looking to run Daring Tales of … Continue reading

Serial Setting 1: Ubiquity ~ Week 3

Our journey through the initial people and places a group of travel-weary visitors, or daring adventurers might encounter upon arrival at the Windlet Islands, for the Ubiquity Game System and great games like Hollow Earth Expedition, and Daring Tales continues with really lengthy sentences and:   3. The Tart Banana, Windlet Settlement, Greater Windlet Island The … Continue reading

All for One : Methods of Corruption and Coercion

“He who roams the road to ruination must first traverse the trestle of temptation” The Primrose Path That the road to Hell is paved with good intentions, and that the primrose path deludes us with its tantalizing pleasures while we march merrily on to damnation are two things well-known to any who seek to walk … Continue reading

Mechwarrior: Hair of the Dog ~ Pt. 4

The campaign is ready to start, with an initial cast of three players. One player is in Aberdeen, Scotland, two in Montreal, Canada, and I am in Seoul, Korea. While there will no doubt be tables in play, it will not be face-to-face in the truest sense of the word. Basic gameplay will be conducted … Continue reading

Icons: Waters of Casablanca

My proposed Icons Campaign, Waters of Casablanca, (otherwise known as ‘I was misinformed’) has gotten the short shrift these past few weeks as planning moves into high gear for the Mechwarrior Campaign, and as my deep interest in the Ubiquity system in general, and All for One: Regime Diabolique grows into a dangerous obsession. We … Continue reading

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