Running Interrogations in RuneQuest

When I first went over the list of Professional Skills in RuneQuest, I was happy to see how manageable the list is. Games with long and specific skills lists can be daunting to get used to, and bog down simple things like character generation. While the list in RQ6 is easy to get a grip … Continue reading

Casting Runes 8: Pantheons and Perspectives

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. In this entry for the series, we will take a look at some of the organized pantheons which have sprung up through the ages of organized worship, and after the gradual decline in instances of deific … Continue reading

Casting Runes 6: A Season for All Things – Session 7 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition in a sword and sorcery campaign setting. This session was also short a player, so this recap still focuses on Turged and Gorwyn as they return from their search and rescue mission and the untamed brutality of the Desert of Screams. The recap of session 1 can be … Continue reading

Casting Runes 6: A Season for All Things – Session 6 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition in a sword and sorcery campaign setting. This session was short a player, so this recap focuses on Turged and Gorwyn as they undertake a search and/or rescue mission which might have otherwise been the brutal death of some of our dwindling stock of NPCs. The recap … Continue reading

Casting Runes 6: A Season for All Things – Session 5 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation and use of a sword and sorcery campaign setting. This session was only 2hrs in length, so this recap will cover much less ground than the first four. Session 5 was the first to be played on the weekend. At this … Continue reading

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