Luther Arkwright ~ part 3: Mechanics

This third of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at a sampling of mechanics and attributes for expanding the solid foundation of the RuneQuest 6th Edition core rules into  a modern or futuristic setting, as well as a look at the system for including learned mystical abilities. Dependencies One of … Continue reading

#RPGaday2015 – Day 5: Most Recent RPG Purchase

Today’s RPGaday question asks us about the most recent game we have purchased. Last year, that question would have been hard to answer as a steady stream was flowing toward me through the postal system. This year, it is much, much easier. The last game I bought was really an easy decision, and strongly motivated before … Continue reading

Luther Arkwright ~ part 2: Characters

This second of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at character creation in a modern or futuristic context, with the added prospect of psychic abilities (Traits) included.

Luther Arkwright: Roleplaying Across the Parallels ~ part 1

all rights reserved, Bryan Talbot, 1989

Part one of three looking between the covers and across the dimensions of Luther Arkwright: Roleplaying Across the Parallels, by the Design Mechanism. This installment, campaign support and development.

Luther Arkwright: Roleplaying Across the Parallels ~ Introduction

Like its subject, the latest release by the Design Mechanism for the top-notch RuneQuest 6th Edition is a varied and wondrous creation. What some might perceive as one world is in reality many – each different, and holding mysteries to be explored, problems to be solved, villains to be stopped, and perhaps even a little … Continue reading

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