Posted by Runeslinger on August 9, 2015 · Leave a Comment
This third of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at a sampling of mechanics and attributes for expanding the solid foundation of the RuneQuest 6th Edition core rules into a modern or futuristic setting, as well as a look at the system for including learned mystical abilities. Dependencies One of … Continue reading →
Posted by Runeslinger on August 5, 2015 · Leave a Comment
Today’s RPGaday question asks us about the most recent game we have purchased. Last year, that question would have been hard to answer as a steady stream was flowing toward me through the postal system. This year, it is much, much easier. The last game I bought was really an easy decision, and strongly motivated before … Continue reading →
Filed under The Gamers, The Games · Tagged with #rpgaday2015, D100, Luther Arkwright, roleplaying, roleplaying games, roleplaying system, RPG, RPGaday, Runequest, RuneQuest 6
Posted by Runeslinger on August 2, 2015 · Leave a Comment
This second of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at character creation in a modern or futuristic context, with the added prospect of psychic abilities (Traits) included.
Posted by Runeslinger on July 22, 2015 · 2 Comments
Part one of three looking between the covers and across the dimensions of Luther Arkwright: Roleplaying Across the Parallels, by the Design Mechanism. This installment, campaign support and development.
Posted by Runeslinger on July 19, 2015 · 2 Comments
Like its subject, the latest release by the Design Mechanism for the top-notch RuneQuest 6th Edition is a varied and wondrous creation. What some might perceive as one world is in reality many – each different, and holding mysteries to be explored, problems to be solved, villains to be stopped, and perhaps even a little … Continue reading →