Trinity: Planning and running the game~ pt 6

Why can’t we all just get along? Over the years, I have tried many ways to get groups of players, new to gaming or not, or new to each other or not, or some combination in between, to design the group of characters in the same way as they design their own characters. While I … Continue reading

Trinity: Planning and running the game~ pt.3

Before the story began, each player had played in a Trinity game before (set aboard the Horus, a prototype for the Leviathan jumpships which I had devised to use as an introduction for a much larger group to the setting), and had read through the color-section of the core rules, in addition to a set of short … Continue reading

If you build it, why will they come?

Why do your players play? Why do they make the types of characters that they make? Why do they so often follow the same patterns and have those formulaic characters speak with the same voice, again and again? If you don’t believe that they are, you are not looking hard enough, or you never left kill-by-numbers … Continue reading

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