Trinity: Planning and running the game~ pt.3
Before the story began, each player had played in a Trinity game before (set aboard the Horus, a prototype for the Leviathan jumpships which I had devised to use as an introduction for a much larger group to the setting), and had read through the color-section of the core rules, in addition to a set of short … Continue reading
If you build it, why will they come?
Why do your players play? Why do they make the types of characters that they make? Why do they so often follow the same patterns and have those formulaic characters speak with the same voice, again and again? If you don’t believe that they are, you are not looking hard enough, or you never left kill-by-numbers … Continue reading