Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 1&2
Not too long ago, I got into a discussion about running games in e-mail, and so as an extension of that discussion, I decided to put up the next few entries in my Mechwarrior Campaign without dramatization, but instead showing the interplay between the players in and out of character, and the flow of the … Continue reading
Saturday Seed ~ 58 (A Time of War)
After a lot of internal debate, I have decided that this week’s seed will be for A Time of War, the Battletech RPG. There are a lot of seeds I want to share this week when usually just one or two seem appropriate. The site has been a little top-heavy with Battletech stuff lately, but … Continue reading
Battletech Lunchtime Challenge 2: Scenario
The second Battletech Lunchtime Challenge is a very specific kind of scenario of survival and evasion on the one hand, and harassment and evasion on the other. It pits one large, heavily-armed and armored, slow-moving opponent, against two lightly outfitted, much faster aggressors. The scenario is set in 3028. The Defender: The defender will be controlling a … Continue reading
Battletech Lunchtime Challenge 1: End of Turn 6
Turn 6 of the challenge was another round of massive concentrated fire of each side on a single mech of the other, but without the fiery detonations of Turn 4. The Rented Swords lightly damaged the Panther again and the Regular Irregulars maintained their fire on the Quickdraw, and scored significant hits on the Assassin and Quickdraw. The Dervish launched … Continue reading
Battletech Lunchtime Challenge 1: End of Turn 5
Turn 5 of the challenge was full of sound and fury, but the question of what it might signify has yet to be resolved. The Rented Swords further reduced the armour on the Panther, but other efforts toward the Dervish went mostly unrewarded. The Regular Irregulars turned their fire on the stationary Quickdraw, but made only two … Continue reading



