Saturday Seed ~ .44 (HEX)
In discussions about pulp adventure this week, a recurring theme appropriately appeared, and it is in its honor that this week’s seed is being planted. Suitable for any pulp game, but written with HEX in mind, this seed is a non-combat action sequence starting from an innocuous event and potentially ending up in the morgue. … Continue reading
The 2-Hour Fuse: How NOT to run Pulp Adventures
Over the last few weeks, I have been gearing up to run the first session of Hollow Earth Expedition for my game group here in Seoul. This past Sunday was our trial run, and the playtest of a one-shot introductory scenario based in Shanghai that I have been writing with intent to share with other … Continue reading
Saturday Seed ~ 42 (HEX)
This week’s seed is for Hollow Earth Expedition, and is not entirely new; the core idea has been up on the Exile Game Studios forum for about a month, but I have fiddled with it a very little bit, and stripped it of some of the specifics for which it was written to answer, so … Continue reading
Serial Setting 1: Week 16 ~ Ubiquity
This is the 16th weekly instalment of this year’s Serial Setting project, and it adds more to my island setting in the South Pacific intended for use with Hollow Earth Expedition or Daring Tales of Adventure. Ostensibly a corporate holding off the usual shipping lanes, known to savvier career sailors in the region as a possible refuge between Pitcairn … Continue reading
Serial Settings: Week 15 ~ Ubiquity
This, the 15th weekly instalment of this year’s Serial Setting project, adds more to my slowly developing island setting in the South Pacific, intended for use with Hollow Earth Expedition or Daring Tales of Adventure. Ostensibly a corporate holding off the usual shipping lanes, known to savvier career sailors in the region as a possible refuge between Pitcairn and French Polynesia, the Windlet … Continue reading




